Showing posts with label ReactiveCocoa. Show all posts
Showing posts with label ReactiveCocoa. Show all posts

Sunday, October 4, 2015

Are Objects Already Reactive?


TL;DR: Yes, obviously.

My post from last year titled The Siren Call of KVO and Cocoa Bindings has been one of my most consequential so far. Apart from being widely circulated and discussed, it has also been a focal point of my ongoing work related to Objective-Smalltalk. The ideas presented there have been central to my talks on software architecture, and I have finally been able to present some early results I find very promising.

Alas, with the good always comes the bad, and some of the reactions (sic) have no been quite so positive. For example, consider the following I wrote:

[..] Adding reactivity to an object-oriented language is, at first blush, non-sensical and certainly causes confusion [because] whereas functional programming, which is per definition static/timeless/non-reactive, really needs something to become interactive, reactivity is already inherent in OO. In fact, reactivity is the quintessence of objects: all computation is modeled as objects reacting to messages.
This seemed quite innocuous, obvious, and completely uncontroversial to me, but apparently caused a bit of a stir with at least some of the creators of ReactiveCocoa:

Ouch! Of course I never wrote that "nobody" needs FRP: Functional Programming definitely needs FRP or something like it, because it isn't already reactive like objects are. Second, what I wrote is that this is non-sensical "at first blush" (so "on first impression"). Idiomatically, this phrase is usually sets up a " ...but on closer examination", and lo-and-behold, almost the entire rest of the post talks about how the related concepts of dataflow and dataflow-constraints are highly desirable.

The point was and is (obviously?) a terminological one, because the existing term "reactivity" is being overloaded so much that it confuses more than it clarifies. And quite frankly, the idea of objects being "reactive" is (a) so self-evident (you send a message, the object reacts by executing method which usually sends more messages) and (b) so deeply ingrained and basic that I didn't really think about it much at all. So obviously, it could very well be that I was wrong and that this was "common sense" to me in the Einsteinian sense.

I will explore the terminological confusion more in later posts, but suffice it to say that Conal Elliott contacted the ReactiveCocoa guys to tell them (politely) that whatever ReactiveCocoa was, it certainly wasn't FRP:

I'm hoping to better understand how the term "Functional Reactive Programming" gets applied to systems that are so far from the original definition and principles (continuous time with precise & simple mathematical meaning)
He also wrote/talked more about this confusion in his 2015 talk "Essence and Origins of FRP":
The term has been used incorrectly to describe systems like Elm, Bacon, and Reactive Extensions.
Finally, he seems to agree with me that the term "reactive" wasn't really well chosen for the concepts he was going after:

What is Functional Reactive Programming:  Something of a misnomer.  Perhaps Functional temporal programming

So having established the the term "reactive" is confusing when applied to whatever it is that ReactiveCooca is or was trying to be, let's have a look at how and whether it is applicable to objects. The Communication of the ACM "Special issue on object-oriented experiences and future trends" from 1995 has the following to say:

A group of leading experts from industry and academia came together last fall at the invitation of IBM and ACM to ponder the primary areas of future needs in software support for object-based applications.

[..]

In the future, as you talk about having an economy based on these entities (whether we call them “objects” or we call them something else), they’re going to have to be more proactive. Whether they’re intelligent agents or subjective objects, you enable them with some responsibility and they get something done for you. That’s a different view than we have currently where objects are reactive; you send it a message and it does something and sends something back.

But lol, that's only a group of leading researchers invited by IBM and the ACM writing in arguably one of the most prestigious computing publications, so what do they know? Let's see what the Blue Book from 1983 has to say when defining what objects are:

The set of messages to which an object can respond is called its interface with the rest of the system. The only way to interact with an object is through its interface. A crucial property of an object is that its private memory can be manipulated only by its own operations. A crucial property of messages is that they are the only way to invoke an object's operations. These properties insure that the implementation of one object cannot depend on the internal details of other objects, only on the messages to which they respond.
So the crucial definition of objects according the creators of Smalltalk is that they respond to messages. And of course if you check a dictionary or thesaurus, you will find that respond and react are synonyms. So the fundamental definition of objects is that they react to messages. Hmm...that sounds familiar somehow.

While those are seemingly pretty influential definitions, maybe they are uncommon? No. A simple google search reveals that this definition is extremely common, and has been around for at least the last 30-40 years:

A conventional statement of this principle is that a program should never declare that a given object is a SmallInteger or a LargeInteger, but only that it responds to integer protocol.
But lol, what do Adele Goldberg, David Robson or Dan Ingalls know about Object Oriented Programming? After all, we have one of the creators of ReactiveCocoa here! (Funny aside: LinkedIn once asked me "Does Dan Ingalls know about Object Oriented Programming?" Alas there wasn't a "Are you kidding me?" button, so I lamely clicked "Yes").

Or maybe it's only those crazy dynamic typing folks that no-one takes seriously these days? No.

So the only thing relevant thing for typing purposes is how an object reacts to messages.
Here's a section from the Haiku/BeOS documentation:
A BHandler object responds to messages that are handed to it by a BLooper. The BLooper tells the BHandler about a message by invoking the BHandler's MessageReceived() function.
A book on OO graphics:

The draw object reacts to messages from the panel, thereby creating an IT to cover the canvas.
CS lecture on OO:
Properties implemented as "fields" or "instance variables"
  • constitute the "state" of the object
  • affect how object reacts to messages
Heck, even the Apple Cocoa/Objective-C docs speak of "objects responding to messages", it's almost like a conspiracy.
By separating the message (the requested behavior) from the receiver (the owner of a method that can respond to the request), the messaging metaphor perfectly captures the idea that behaviors can be abstracted away from their particular implementations.
Book on OO Analysis and Design:
As the object structures are identified and modeled, basic processing requirements for each object can be identified. How each object responds to messages from other objects needs to be defined.
An object's behavior is defined by its message-handlers(handlers). A message-handler for an object responds to messages and performs the required actions.
CLIPS - object-oriented programming

Or maybe this is an old definition from the 80ies and early 90ies that has fallen out of use? No.

The behavior of related collections of objects is often defined by a class, which specifies the state variables of an objects (its instance variables) and how an object responds to messages (its instance methods).
Methods: Code blocks that define how an object responds to messages. Optionally, methods can take parameters and generate return values.
Cocoa, by Richard Wentk, 2010

The main difference between the State Machine and the immutable is the way the object reacts to messages being sent (via methods invoked on the public interface). Whereas the State Machine changes its own state, the Immutable creates a new object of its own class that has the new state and returns it.
So to sum up: classic OOP is definitely reactive. FRP is not, at least according to the guy who invented it. And what exactly things like ReactiveCocoa and Elm etc. are, I don't think anyone really knows, except that they are not even FRP, which wasn't, in the end reactive.

Tune in for "What the Heck is Reactive Programming, Anyway?"

As always, comments welcome here or on HN

Saturday, September 26, 2015

Very Simple Dataflow Constraints with Objective-Smalltalk

Early last year, I wrote a lengthy piece on the connection between Apple technologies such as Key Value Observing (KVO) and Bindings and general Computer Science concepts such as constraint solving, particularly dataflow constraints (aka. Spreadsheet Constraints).

I also wrote that I was working on something, and despite being somewhat distracted with becoming a father, joining a startup and being acquired, I now have working code.

The sample application contains two examples, one a classic temperature converter that I will cover later, the other an implementation of the ReactiveCocoa password validation example. The basic idea is super-simple, we want to enable a login button when the password field and the confirmation field contain the same value, expressed as follows in Objective-C:


loginButton.enabled = [password.stringValue isEqual:passwordConfirm.stringValue];

Again, this is super simple to write down, but it's not the entire story, because we want to evaluate this statement continuously as the password field and the passwordConfirm field change. The mess of callbacks require to keep those states in sync vastly exceeds the one-time evaluation, as explained in a very good article on Reactive Cocoa by NSHipster. That article uses a slightly more elaborate example, the one in the ReactiveCocoa documentation is the following:


RAC(self, createEnabled) = [RACSignal 
    combineLatest:@[ RACObserve(self, password), RACObserve(self, passwordConfirmation) ] 
    reduce:^(NSString *password, NSString *passwordConfirm) {
        return @([passwordConfirm isEqualToString:password]);
    }];

What's noticeable, apart from the macros that are necessary, is the semantic noise apparently inherent in this solution. Instead of focusing on what we want to accomplish (hidden inside the last return), the focus is on generic RAC classes such as RACSignal and methods such as combineLatest: and reduce:. I didn't really want to combine and reduce, I just wanted to keep some different states in sync, and with Objective-Smalltalk, I can do just that.

Let's first recast the original Objective-C expression into Objective-Smalltalk. Since Smalltalk is not burdened by the syntactic legacy of C, we can lose the square brackets. Because we have binary selectors (a bit like operators) and use ':=' for assignment, we can use '=' to check for equality instead of having to write out 'isEqual:'. The dots get replaced by slashes because Polymorphic Identifiers use URI syntax, and finally we use periods instead of semicolons at the end of sentences, er, statements.


loginButton/enabled := password/stringValue = passwordConfirm/stringValue.

Again, this is semantically the same statement as the original Objective-C, it assigns the right hand side to the left hand side. This can be viewed as a a one way constraint: the left hand side should be the same as the right hand side. The constraint has a fundamental flaw, though, because it is only maintained instantaneously as the line of code is executed. After that, left hand side and right hand side can diverge again. What we want is for that constraint to be maintained indefinitely: whenever the right hand side changes, the left hand side should be updated. In Objective-Smalltalk, you can now express this by replacing the ":=" assignment operator (technically: connector), with the "|=" constraint connector:
loginButton/enabled |= password/stringValue = passwordConfirm/stringValue.

A single character change, so no syntactic and no semantic noise.

Friday, April 3, 2015

Model Widget Controller (MWC) aka: Apple "MVC" is not MVC

I probably should have taken more notice that time that after my question about why a specific piece of the UI code had been structured in a particular way, one of my colleagues at 6wunderkinder informed me that Model View Controller meant the View must not talk to the model, and instead the Controller is responsible for mediating all interaction between the View and the Model. It certainly didn't match the definition of MVC that I knew, so I checked the Wikipedia page on MVC just in case I had gone completely senile, but it checked out with that I remembered:
  1. the controller updates the model,
  2. the model notifies the view that it has changed, and finally
  3. the view updates itself by talking to the model
(The labeling on the graphic on the Wikipedia is a bit misleading, as it suggests that the model updates the view, but the text is correct).

What I should have done, of course, is keep asking "Why?", but I didn't, my excuse being that we were under pressure to get the Wunderlist 3.0 release out the door. Anyway, I later followed up some of my confusion about both React.native and ReactiveCocoa (more on those in a later post) and found the following incorrect diagram in a Ray Wenderlich tutorial on ReactiveCocooa and MVVC.

Hmm...that's the same confusion that my colleague had. The plot thickens as I re-check Wikipedia just to be sure. Then I had a look at the original MVC papers by Trygve Reenskaug, and yes:

A view is a (visual) representation of its model. It would ordinarily highlight certain attributes of the model and suppress others. It is thus acting as a presentation filter. A view is attached to its model (or model part) and gets the data necessary for the presentation from the model by asking questions.

The 1988 JOOP article "MVC Cookbook" also confirms:

MVC Interaction Krasner 88

So where is this incorrect version of MVC coming from? It turns out, it's in the Apple documentation, in the overview section!

Model view controller

I have to admit that I hadn't looked at this at least in a while, maybe ever, so you can imagine my surprise and shock when I stumbled upon it. As far as I can tell, this architectural style comes from having self-contained widgets that encapsulate very small pieces of information such as simple strings, booleans or numbers. The MVC architecture was not intended for these kinds of small widgets:

MVC was conceived as a general solution to the problem of users controlling a large and complex data set.
If you look at the examples, the views are large both in size and in scope, and they talk to a complex model. With a widget, there is no complex model, not filtering being done by the view. The widget contains its own data, for example a string or a number. An advantage of widgets is that you can meaningfully assemble them in a tool like Interface Builder, with a more MVC-like large view, all you have in IB is a large blank space labeled 'Custom View'. On the other hand, I've had very good experiences with "real" (large view) MVC in creating high performance, highly responsive user interfaces.

Model Widget Controller (MWC) as I like to call it, is more tuned for forms and database programming, and has problems with more reactive scenarios. As Josh Abernathy wrote:

Right now we write UIs by poking at them, manually mutating their properties when something changes, adding and removing views, etc. This is fragile and error-prone. Some tools exist to lessen the pain, but they can only go so far. UIs are big, messy, mutable, stateful bags of sadness.

To me, this sadness is almost entirely a result of using MWC rather than MVC. In MVC, the "V" is essentially a function of the model, you don't push or poke at it, you just tell it "something changed" and it redraws itself.

And so the question looms: is react.native just a result of (Apple's) misunderstanding (of) MVC?

As always, your comments are welcome here or on HN.

Saturday, March 15, 2014

The Siren Call of KVO and (Cocoa) Bindings

The Call of the Cool

I like bindings. I also like Key Value Observing. What they do is undeniably cool: you do some initial setup, and presto: magic! You change a value over here, and another value over there changes as well. Action at a distance. Power.

What they do is also undeniably valuable. I'd venture that nobody actually likes writing state maintenance and update code such as the following: when the user clicks this button, or finishes entering text in that textfield, take the value and put it over here. If the underlying value changes, update the textfield. If I modify this value, notify these clients that the value has changed so they can update themselves accordingly. That's boring. There is no glory in state maintenance code, just potential for failure when you screw up something this simple.

Finally, their implementation is also undeniably cool: observing an attribute of a generic object creates a private subclass for that object (who says we can't do prototype-based programming in Objective-C?), swizzles the object's class pointer to that private subclass and then replaces the attribute's (KVO-compliant) accessor methods with new ones that hook into the KVO system.

Despite these positives, I have actively removed bindings code from projects I have worked on, don't use either KVO or bindings myself and generally recommend staying away from them. Why on earth would I do that?

Excursion: Constraint Solvers

Before I can answer that question, I have to go back a little and talk about constraint solvers.

The idea of setting up relationships once and then having the system maintain them without manually shoveling values back and forth is not exactly new, the first variant I am aware of was Sketchpad, Ivan Sutherland's PhD Thesis from 1961/63 (here with narration by Alan Kay):
I still love Ivan's answer to the question as to how he could invent computer graphics, object orientation and constraint solving in one fell swoop: "I didn't know it was hard".

The first system I am aware of that integrated constraint solving with an object-oriented programming language was ThingLab, implemented on top of Smalltalk by Alan Borning at Xerox PARC around 1978 (where else...):


I really recommend having a look at the ThingLab papers, for example The Programming Language Aspects of ThingLab, a Constraint-Oriented Simulation Laboratory (pdf). Among the features ThingLab adds to Smalltalk are Paths, symbolic references to parts of an object.

While the definition of a paths is simple, the idea behind it has proved quite powerful and has been essential in allowing constraint- and object-oriented metaphors to be integrated. [..] The notion of a path helps strengthen [the distinction between inside and outside of an object] by providing a protected way for an object to provide external reference to its parts and subparts.
Yes, that's a better version of KVC. From 1981. Alan Borning's group at the University of Washington continued working on constraint solvers for many years, with the final result being the Cassowary linear constraint solver (based on the simplex algorithm) that was picked up by Apple for Autolayout. The papers on Cassowary and constraint hierarchies should help with understanding why Autolayout does what it does.

A simpler form of constraints are one-way dataflow constraints.

A one-way, dataflow constraint is an equation of the form y = f(x1,...,xn) in which the formula on the right side is automatically re-evaluated and assigned to the variable y whenever any variable xi. If y is modified from outside the constraint, the equation is left temporarily unsatisfied, hence the attribute “one-way”. Dataflow constraints are recognized as a powerful programming methodology in a variety of contexts because of their versatility and simplicity. The most widespread application of dataflow constraints is perhaps embodied by spreadsheets.
A group at CMU built enough of these systems that after using them for 10-15 years they were able to publish experience reports that are very much worth reading: Lessons Learned About One-Way, Dataflow Constraints in the Garnet and Amulet Graphical Toolkits (pdf) or the slightly more comprehensive Postscript version.

The most important lessons they found were the following:

  1. constraints should be allowed to contain arbitrary code that is written in the underlying toolkit language and does not require any annotations, such as parameter declarations
  2. constraints are difficult to debug and better debugging tools are needed
  3. programmers will readily use one-way constraints to specify the graphical layout of an application, but must be carefully and time-consumingly trained to use them for other purposes.
However, these really are just the headlines, and particularly for Cocoa programmers the actual reports are well worth reading as they contain many useful pieces of information that aren't included in the summaries.

Back to KVO and Cocoa Bindings

So what does this history lesson about constraint programming have to do with KVO and Bindings? You probably already figured it out: bindings are one-way dataflow constraints, specifically with the equation limited to y = x1. more complex equations can be obtained by using NSValueTransformers. KVO is more of an implicit invocation mechanism that is used primarily to build ad-hoc dataflow constraints.

The specific problems of the API and the implementation have been documented elsewhere, for example by Soroush Khanlou and Mike Ash, who not only suggested and implemented improvements back in 2008, but even followed up on them in 2012. All these problems and workarounds demonstrate that KVO and Bindings are very sophisticated, complex and error prone technologies for solving what is a simple and straightforward task: keeping data in sync.

To these implementation problems, I would add performance: even just adding the willChangeValueForKey: and didChangeValueForKey: message sends in your setter (these are usually added automagically for you) without triggering any notifications makes that setter 30 times slower (from 5ns to 150ns on my computer) than a simple setter that just sets and retains the object.


-(void)setFoo:newFoo
{
    [newFoo retain];
    [foo release];
    foo=newFoo;
}

-(void)setFoo:newFoo
{
    [self willChangeValueForKey:@"foo"];
    [newFoo retain];
    [foo release];
    foo=newFoo;
    [self didChangeValueForKey:@"foo"];
}

One of these is 30 times slower than the other

Actually having that access trigger a notification takes the penalty to a factor of over 100 ( 5ns vs over 540ns), even when there is only a single observer. I am pretty sure it gets worse when there are lots of observers (there used to be an O(n^3) algorithm in there, that was fortunately fixed a while ago). While 500ns may not seem a lot when dealing with UI code, KVO tends to be implemented at the model layer in such a way that a significant number of model data accesses incur at least the base penalties. For example KVO notifications were one of the primary reasons for NSOperationQueue's somewhat anemic performance back when we measured it for the Leopard release.

Not only is the constraint graph not available at run time, there is also no direct representation at coding time. All there is either code or IB settings that construct such a graph indirectly, so the programmer has to infer the graph from what is there and keep it in her head. There are also no formulae, the best we can do are ValueTransformers and keyPathsForValuesAffectingValueForKey.

As best as I can tell, the reason for this state of affairs is that there simply wasn't any awareness of the decades of research and practical experience with constraint solvers at the time (How do I know? I asked, the answer was "Huh?").

Anyway, when you add it all up, my conclusion is that while I would really, really, really like a good constraint solving system (at least for spreadsheet constraints), KVO and Bindings are not it. They are too simplistic, too fragile and solve too little of the actual problem to be worth the trouble. It is easier to just write that damn state maintenance code, and infinitely easier to debug it.

I think one of the main communication problems between advocates for and critics of KVO/Bindings is that the advocates are advocating more for the concept of constraint solving, whereas critics are critical of the implementation. How can these critics not see that despite a few flaws, this approach is obviously The Right Thing™? How can the advocates not see the obvious flaws?

Functional Reactive Programming

As far as I can tell, Functional Reactive Programming (FRP) in general and Reactive Cocoa in particular are another way of scratching the same itch.

[..] is an integration of declarative [..] and imperative object-oriented programming. The primary goal of this integration is to use constraints to express relations among objects explicitly -- relations that were implicit in the code in previous languages.
Sounds like FRP, right? Well, the first "[..]" part is actually "Constraint Imperative Programming" and the second is "constraints", from the abstract of a 1994 paper. Similarly, I've seen it stated that FRP is like a spreadsheet. The connection between functional programming and constraint programming is also well known and documented in the literature, for example the experience report above states the following:
Since constraints are simply functional programming dressed up with syntactic sugar, it should not be surprising that 1) programmers do not think of using constraints for most programming tasks and, 2) programmers require extensive training to overcome their procedural instincts so that they will use constraints.
However, you wouldn't be able to tell that there's a relationship there from reading the FRP literature, which focuses exclusively on the connection to functional programming via functional reactive animations and Microsoft's Rx extensions. Explaining and particularly motivating FRP this way has the fundamental problem that whereas functional programming, which is per definition static/timeless/non-reactive, really needs something to become interactive, reactivity is already inherent in OO. In fact, reactivity is the quintessence of objects: all computation is modeled as objects reacting to messages.

So adding reactivity to an object-oriented language is, at first blush, non-sensical and certainly causes confusion when explained this way. I was certainly confused, because until I found this one paper on reactive imperative programming, which adds constraints to C++ in a very cool and general way, none of the documentation, references or papers made the connection that seemed so blindingly obvious to me. I was starting to question my own sanity.

Architecture

Additionally, one-way dataflow constraints creating relationships between program variables can, as far as I can tell, always be replaced by a formulation where the dependent variable is simply replaced by a method that computes the value on-demand. So instead of setting up a constraint between point1.x and point2.x, you implement point2.x as a method that uses point1.x to compute its value and never stores that value. Although this may evaluate more often than necessary rather than memoizing the value and computing just once, the additional cost of managing constraint evaluation is such that the two probably balance.

However, such an implementation creates permanent coupling and requires dedicated classes for each relationship. Constraints thus become more of an architectural feature, allowing existing, usually stateful components to be used together without having to adapt each component for each individual ensemble it is a part of.

Panta Rhei

Everything flows, so they say. As far as I can tell, two different communities, the F(R)P people and the OO people came up with very similar solutions based on data flow. The FP people wanted to become more reactive/interactive, and achieved this by modeling time as sequence numbers in streams of values, sort of like Lucid or other dataflow languages.

The OO people wanted to be able to specify relationships declaratively and have their system figure out the best way to satisfy those constraints, with a large and useful subset of those constraints falling into the category of the one-way dataflow constraints that, at least to my eye, are equivalent to FRP. In fact, this sort of state maintenance and update-propagation pops up in lots of different places, for example makefiles or other build systems, web-server generators, publication workflows etc. ("this OmniGraffle diagram embedded as a PDF into this LaTeX document that in turn becomes a PDF document" -> the final PDF should update automatically when I change the diagram, instead of me having to save the diagram, export it to PDF and then re-run LaTeX).

What's kind of funny is that these two groups seem to have converged in essentially the same space, but they seem to not be aware of each other, maybe they are phase-shifted with respect to each other? Part of that phase-shift is, again, communication. The FP guys couch everything in must destroy all humans er state rethoric, which doesn't do much to convince OO guys who know that for most of their programs, state isn't an implementation detail but fundamental to their applications. Also practical experience does not support the idea that the FP approach is obvious:

Unfortunately, given the considerable amount of time required to train students to use constraints in a non-graphical manner, it does not seem reasonable to expect that constraints will ever be widely used for purposes other than graphical layout. In retrospect this result should not have been surprising. Business people readily use constraints in spreadsheets because constraints match their mental model of the world. Similarly, we have found that students readily use constraints for graphical layout since constraints match their mental model of the world, both because they use constraints, such as left align or center, to align objects in drawing editors, and because they use constraints to specify the layout of objects in precision paper sketches, such as blueprints. However, in their everyday lives, students are much more accustomed to accomplishing tasks using an imperative set of actions rather than using a declarative set of actions.
Of course there are other groups hanging out in this convergence zone, for example the Unix folk with their pipes and filters. That is also not too surprising if you look at the history:
So, we were all ready. Because it was so easy to compose processes with shell scripts. We were already doing that. But, when you have to decorate or invent the name of intermediate files and every function has to say put your file there. And the next one say get your input from there. The clarity of composition of function, which you perceived in your mind when you wrote the program, is lost in the program. Whereas the piping symbol keeps it. It's the old thing about notations are important.
I think the familiarity with Unix pipes also increases the itch: why can't I have that sort of thing in my general purpose programming language? Especially when it can lead to very concise programs, such as the Quartz-like graphics subsystem Gezira written in under 400 lines of code using the Nile dataflow language.

Moving Forward

I too have heard the siren sing. I also think that a more spreadsheet-like programming model would not just make my life as a developer easier, it might also make software more approachable for end-user adaptation and tinkering, contributing to a more meaningful version of open source. But how do we get there? Apart from a reasonable implementation and better debuggingsupport, a new system would need much tighter language integration. Preferably there would be a direct syntax for expressing constraints such as that available in constraint imperative programming languages or constraint extensions to existing languages like Ruby or JavaScript. This language support should be unified as much as possible between different constraint systems, not one mechanism for Autolayout and a completely different one for Bindings.

Supporting constraint programming has always been one of the goals of my Objective-Smalltalk project, and so far that has informed the PolymorphicIdentifiers that support a uniform interface for data backed by different types of stores, including one or more constraint stores supporting cooperating solvers, filesystems or web-sites. More needs to be done, such as extending the data-flow connector hierarchy to conceptually integrate constraints. The idea is to create a language that does not actually include constraints in its core, but rather provides sufficient conceptual, expressive and implementation flexibility to allow users to add such a facility in a non-ad-hoc way so that it is fully integrated into the language once added. I am not there yet, but all the results so far are very promising. The architectural focus of Objective-Smalltalk also ties in well with the architectural interpretation of constraints.

There is a lot to do, but on the other hand I think the payback is huge, and there is also a large body of existing theoretical, practical and empirical groundwork to fall back on, so I think the task is doable. Your feedback, help and pull requests would be very much appreciated!

Discussion on Hacker News.

Update: I finally have some code and a brief article discussing it.