I just tried it with a vanilla, freshly downloaded ndk-r8d and a small Objective-C program compiled without problems, so it looks like my hunch was correct.
Of course, it didn't link because there is no runtime, but providing one is a much smaller effort than reconfiguring the entire toolchain. After that, it gets interesting...
Update: after getting a runtime, it linked and ran on my Galaxy II test phone.
4 comments:
Wow, cool!
In which folder located the Objc headers?
I want to try too.
Can you explain how to build *.m files?
I'm new for Android NDK. I know, I should change something in ndk or rebuild comliler for supporting .m files
result of simple building:
"Android NDK: WARNING: Unsupported source file extensions in /Work/hello-gl2/jni/Android.mk for module gl2jni
Android NDK: gl_code.m"
Any help is appreciated!
Many Thanks!
Which runtime? Do you plan to share a step by step tutorial? :)
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