TL;DR: Yes, obviously.
My post from last year titled The Siren Call of KVO and Cocoa Bindings has been one of my most consequential so far. Apart from being widely circulated and discussed, it has also been a focal point of my ongoing work related to Objective-Smalltalk. The ideas presented there have been central to my talks on software architecture, and I have finally been able to present some early results I find very promising.
Alas, with the good always comes the bad, and some of the reactions (sic) have no been quite so positive. For example, consider the following I wrote:
[..] Adding reactivity to an object-oriented language is, at first blush, non-sensical and certainly causes confusion [because] whereas functional programming, which is per definition static/timeless/non-reactive, really needs something to become interactive, reactivity is already inherent in OO. In fact, reactivity is the quintessence of objects: all computation is modeled as objects reacting to messages.This seemed quite innocuous, obvious, and completely uncontroversial to me, but apparently caused a bit of a stir with at least some of the creators of ReactiveCocoa:
on first impression"). Idiomatically, this phrase is usually sets up a " ...but on closer examination", and lo-and-behold, almost the entire rest of the post talks about how the related concepts of dataflow and dataflow-constraints are highly desirable.
The point was and is (obviously?) a terminological one, because the existing term "reactivity" is being overloaded so much that it confuses more than it clarifies. And quite frankly, the idea of objects being "reactive" is (a) so self-evident (you send a message, the object reacts by executing method which usually sends more messages) and (b) so deeply ingrained and basic that I didn't really think about it much at all. So obviously, it could very well be that I was wrong and that this was "common sense" to me in the Einsteinian sense.
I will explore the terminological confusion more in later posts, but suffice it to say that Conal Elliott contacted the ReactiveCocoa guys to tell them (politely) that whatever ReactiveCocoa was, it certainly wasn't FRP:
I'm hoping to better understand how the term "Functional Reactive Programming" gets applied to systems that are so far from the original definition and principles (continuous time with precise & simple mathematical meaning)He also wrote/talked more about this confusion in his 2015 talk "Essence and Origins of FRP":
The term has been used incorrectly to describe systems like Elm, Bacon, and Reactive Extensions.Finally, he seems to agree with me that the term "reactive" wasn't really well chosen for the concepts he was going after:
So having established the the term "reactive" is confusing when applied to whatever it is that ReactiveCooca is or was trying to be, let's have a look at how and whether it is applicable to objects. The Communication of the ACM "Special issue on object-oriented experiences and future trends" from 1995 has the following to say:
A group of leading experts from industry and academia came together last fall at the invitation of IBM and ACM to ponder the primary areas of future needs in software support for object-based applications.But lol, that's only a group of leading researchers invited by IBM and the ACM writing in arguably one of the most prestigious computing publications, so what do they know? Let's see what the Blue Book from 1983 has to say when defining what objects are:
In the future, as you talk about having an economy based on these entities (whether we call them “objects” or we call them something else), they’re going to have to be more proactive. Whether they’re intelligent agents or subjective objects, you enable them with some responsibility and they get something done for you. That’s a different view than we have currently where objects are reactive; you send it a message and it does something and sends something back.
The set of messages to which an object can respond is called its interface with the rest of the system. The only way to interact with an object is through its interface. A crucial property of an object is that its private memory can be manipulated only by its own operations. A crucial property of messages is that they are the only way to invoke an object's operations. These properties insure that the implementation of one object cannot depend on the internal details of other objects, only on the messages to which they respond.So the crucial definition of objects according the creators of Smalltalk is that they respond to messages. And of course if you check a dictionary or thesaurus, you will find that respond and react are synonyms. So the fundamental definition of objects is that they react to messages. Hmm...that sounds familiar somehow.
While those are seemingly pretty influential definitions, maybe they are uncommon? No. A simple google search reveals that this definition is extremely common, and has been around for at least the last 30-40 years:
A conventional statement of this principle is that a program should never declare that a given object is a SmallInteger or a LargeInteger, but only that it responds to integer protocol.But lol, what do Adelege Goldberg, David Robson or Dan Ingalls know about Object Oriented Programming? After all, we have one of the creators of ReactiveCocoa here! (Funny aside: LinkedIn once asked me "Does Dan Ingalls know about Object Oriented Programming?" Alas there wasn't a "Are you kidding me?" button, so I lamely clicked "Yes").
Or maybe it's only those crazy dynamic typing folks that no-one takes seriously these days? No.
So the only thing relevant thing for typing purposes is how an object reacts to messages.Here's a section from the Haiku/BeOS documentation:
AA book on OO graphics:
BHandlerobject responds to messages that are handed to it by a
BHandlerabout a message by invoking the
The draw object reacts to messages from the panel, thereby creating an IT to cover the canvas.CS lecture on OO:
Properties implemented as "fields" or "instance variables"Heck, even the Apple Cocoa/Objective-C docs speak of "objects responding to messages", it's almost like a conspiracy.
- constitute the "state" of the object
- affect how object reacts to messages
By separating the message (the requested behavior) from the receiver (the owner of a method that can respond to the request), the messaging metaphor perfectly captures the idea that behaviors can be abstracted away from their particular implementations.Book on OO Analysis and Design:
As the object structures are identified and modeled, basic processing requirements for each object can be identified. How each object responds to messages from other objects needs to be defined.
An object's behavior is defined by its message-handlers(handlers). A message-handler for an object responds to messages and performs the required actions.CLIPS - object-oriented programming
Or maybe this is an old definition from the 80ies and early 90ies that has fallen out of use? No.
The behavior of related collections of objects is often defined by a class, which specifies the state variables of an objects (its instance variables) and how an object responds to messages (its instance methods).
Methods: Code blocks that define how an object responds to messages. Optionally, methods can take parameters and generate return values.
The main difference between the State Machine and the immutable is the way the object reacts to messages being sent (via methods invoked on the public interface). Whereas the State Machine changes its own state, the Immutable creates a new object of its own class that has the new state and returns it.So to sum up: classic OOP is definitely reactive. FRP is not, at least according to the guy who invented it. And what exactly things like ReactiveCocoa and Elm etc. are, I don't think anyone really knows, except that they are not even FRP, which wasn't, in the end reactive.
Tune in for "What the Heck is Reactive Programming, Anyway?"
As always, comments welcome here or on HN