Thursday, February 17, 2011

The experienced craftsman plans less

Christopher Alexander via 37 signals:
The essence of this process is very fundamental indeed. We may understand it best by comparing the work of a fifty-year-old carpenter with the work of a novice. The experienced carpenter keeps going. He doesn’t have to keep stopping, because every action he performs, is calculated in such a way that some later action can put it right to the extent that it is imperfect now. What is critical here, is the sequence of events. The carpenter never takes a step which he cannot correct later; so he can keep working, confidently, steadily.

The novice by comparison, spends a great deal of his time trying to figure out what to do. He does this essentially because he knows that an action he takes now may cause unretractable problems a little further down the line; and if he is not careful, he will find himself with a joint that requires the shortening of some crucial member – at a stage when it is too late to shorten that member. The fear of these kinds of mistakes forces him to spend hours trying to figure ahead: and it forces him to work as far as possible to exact drawings because they will guarantee that he avoids these kinds of mistakes.

The difference between the novice and the master is simply that the novice has not learnt, yet, how to do things in such a way that he can afford to make small mistakes. The master knows that the sequence of his actions will always allow him to cover his mistakes a little further down the line. It is this simple but essential knowledge which gives the work of a master carpenter its wonderful, smooth, relaxed, and almost unconcerned simplicity.

Mac App Store won't let me buy apps: solution

Just tried to buy an app via the Mac App Store and it was absolutely refusing to take my money. Various suggestions I've seen on the web such as clearing caches,resetting them via iTunes advanced preferences, rebooting, retrying, using slight variations of my account name all made no difference whatsoever.

The solution turned out to be manually signing in using the Store menu (manually sign out if you are already signed in). At that point I was allowed to update/verify my billing information and subsequent purchase attempts worked.

In previous attempts, I had not signed in manually, but rather had the App Store do the sign-in after I attempted to purchase.

So needs a little more work...

Train wreck management

I wish the article Train Wreck Management by Poppendieck didn't strike such a chord.

Tuesday, February 15, 2011

Only 1 GHz

Tim Bray wonders (well, wondered a while ago) about the excellent perceived performance of the iPad at 'only' 1Ghz.

Hmm

1 GHz actually seems like quite a lot to me. 1000 times an Apple ][, 40 times a NeXT, and the latter was driving a megapixel display. I guess we have gotten used to wasted cycles.

PhoneGeometry.h

One things that's been tripping me up a bit when writing code that's supposed to be portable between iOS and Cocoa is the removal of NSPoint, NSSize, NSRect and their associated functions from Foundation in iOS. This is a real shame, because otherwise the Foundations are highly compatible.

One way to rectify this situation would be to start using CG* structs and functions on the desktop as well. However, this introduces a dependency on CoreGraphics that shouldn't be there for Foundation-based code.

My alternative is to standardize on NSPoint and friends, and map those to their CG alternatives on iOS. That way, I have minimized my dependencies, with only a small header file to pay for it: PhoneGeomtry.h

This is now part of MPWFoundation (on github).


//
//  PhoneGeometry.h
//  MPWFoundation
//
//  Created by Marcel Weiher on 11/11/10.
//  Copyright 2010-2011 Marcel Weiher. All rights reserved.
//


#if TARGET_OS_IPHONE
#ifndef PHONE_GEOMETRY
#define PHONE_GEOMETRY
#import <CoreGraphics/CoreGraphics.h>
typedef CGRect NSRect;
typedef CGPoint NSPoint;
typedef CGSize NSSize;
#define NSMakeRect  CGRectMake
#define NSMakePoint CGPointMake
#define NSMakeSize  CGSizeMake
#define NSEqualPoints  CGPointEqualToPoint
#define NSEqualRects   CGRectEqualToRect
#define NSIntersectsRect  CGRectIntersectsRect
static inline NSString *NSStringFromRect( CGRect r ) { return [NSString stringWithFormat:@"(%g,%g - %g,%g)",r.origin.x,r.origin.y,r.size.width,r.size.height]; }
static inline NSString *NSStringFromPoint( CGPoint p ) { return [NSString stringWithFormat:@"(%g,%g)",p.x,p.y]; }
static inline NSString *NSStringFromSize( CGSize s ) { return [NSString stringWithFormat:@"(%g,%g)",s.width,s.height]; }



#endif
#endif

Tuesday, February 1, 2011

Objective-XML and MPWFoundation now available on github

By popular demand, both Objective-XML and MPWFoundation are now available on github. Which means I am finally learning git...so far it looks very nice and I am impressed with the performance.

Thanks to Todd Blanchard for providing the necessary impetus to learn git.

Tuesday, January 18, 2011

On switching away from CoreData

Like Brent Simmons, I have a project where I am currently in the process of switching away from CoreData. Unlike Brent, and somewhat surprisingly given my proclivities, the reason is not performance.

Rather, the issues we have had with CoreData were additional complexity and more importantly gratuitous dependencies that, at least for our application, were not offset by noticeable benefits.

One of the most significant structural dependencies is that CoreData requires all your model classes to be subclasses of NSManagedObject, a class provided by CoreData. This may not seem like a big problem at first, but it gets in the way of defining a proper DomainModel, which should always be independent. The Java community actually figured this out a while ago, which is why there was a recent move to persistence frameworks supporting POJOs. (Of course, POOO doesn't have quite the same ring to it, and also the Java frameworks were a lot more heavy-handed than CoreData). The model is where your value is, it should be unencumbered. For example, when we started looking at the iPhone, there was no CoreData there, so we faced the prospect of duplicating all our model code.

In addition to initially not having CoreData, the iPhone app also used (and still uses) a completely different persistence mechanism (more feed oriented), and there were other applications where yet a third persistence mechanism was used (more document centric than DB-centric, with an externally defined file format). A proper class hierarchy would have had an abstract superclass without any reference to a specific persistence mechanism, but capturing the domain knowledge of our model. With CoreData, this hierarchy was impossible.

Since we had externally defined file formats in every case, we had to write an Atomic Store adapter and thus also couldn't really benefit from CoreData's change management. When we did the move, it turned out that the Atomic Store adapter we had written was significantly more code than just serializing and de-serializing the XML ourselves.

Another benefit of CoreData is its integration with Bindings, but that also turned out to be of little use to us. The code we managed to save with Bindings was small and trivial, whereas the time and effort to debug bindings when they went wrong or to customize them for slightly specialized needs was very, very large. So we actually ditched Bindings a long time before we got rid of CoreData.

So why was CoreData chosen in the first place? Since I wasn't around for that decision, I don't know 100%, but as far as I can tell it was mostly "Shiny Object Syndrome". CoreData and Bindings were new Apple technologies at the time, therefore they had to be used.

So are there any lessons here? The first would be to avoid Shiny Object Syndrome. By all means have fun and play around, but not in production code. Second and related is to really examine your needs. CoreData is probably highly appropriate in many contexts, it just wasn't in ours. Finally, it would be a huge improvement if CoreData were to support Plain Old Objective-C Objects. In fact, if that were the case we probably would not have to ditch it.